Yu-Gi-Oh!: 10 Of The Best Field Spells

In the Yu-Gi-Oh! card game, players want every advantage they can get and that’s where field spells come in handy. Covering the battlefield with effects that can change things into one player’s favor or get them the cards they need to win the game.

Some archetypes get personalized ones to fit their playstyle and trigger effects where some are more generic and help types and attributes more. Gaining attack, gaining cards, or just stopping the other player from doing things. They can be some of the strongest cards in the game and set the stage for some epic duels.

10 Union Hanger

The XYZ lineup was a set of machines used by Kaiba that formed together into a range of different fusion monsters without using a fusion spell. Later on in the game’s life adding a new set with the ABC cards, another set of machines that combined to create the powerful ABC Buster Dragon.

Union Hanger is the field spell that gives this deck legs to stand on, searching and equipping machine union monsters like the ABC cards. With this card’s effects, it’s possible to get multiple of this amazing boss monster out in a single turn.

9 Fusion Gate

Fusions are a quick way to get a strong monster but it all comes down to getting the fusion spell to make them, something guaranteed to be stuck at the bottom of the deck when it’s needed the most, but for some players, it’s worth the risk.

Fusion Gate is a polymerization that can be used indefinitely. Allowing the player to fusion summon with monsters on the field and in the hand at any time. The only real downside is that the opponent can use it too so it’s a gamble when being matched up against other fusion decks.

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8 Dragon Ravine

It’s hard to look anywhere in this game without seeing a dragon, and players even have decks dedicated to them such as the Dragunity deck. This deck is dedicated to a game that revolves around these unique cards.

It is when decks like these are used that Dragon Ravine comes in, offering the ability to discard a card to do one of two effects. The first is to add a level 4 or lower Dragunity monster from the deck to one’s hand and the other to send a dragon from the deck to the graveyard. With this second effect, it can be used in other dragon decks to help surface dragon cards to use later.

7 Domain Of The True Monarchs

The Monarchs are an intimidating group of monsters that started all the way back in the GX era of Yu-Gi-Oh! and have continued strong to this day. These cards revolve around tributing lower level monsters to reach their higher forms and triggering oppressive effects, like the rulers they are.

Domain Of The True Monarchs is a field spell fitting for these kings and queens and it locks down the opponent’s extra deck, something most decks need to function. As if that wasn’t enough on its own to make it an amazing card, it comes with an extra ability to make summoning the Monarchs themselves easier by reducing their levels.

6 The Hidden City

Everyone who has played the game for any amount of time knows to never trust a face-down card. With over 10,000 cards now in the game there is no telling what it could be. Maybe it’s a bluff or a card that will ruin the player’s day if it’s flipped up. Subterror took that idea and made it into a whole deck.

The Hidden City helps this deck massively by allowing one to search a Subterror monster from the deck on activation. That alone makes it an amazing card, but it also can flip and set cards already on the field, setting their monsters’ effects up to activate during the next turn or during the opponent’s turn if they think they can destroy it.

5 Lair Of Darkness

Many of the Fiend decks in this game all revolve around unconventional tactics that most players won’t expect. Whether it’s destroying and giving away cards for nasty effects or putting a player seemingly at a disadvantage to get the upper hand later it’s no surprise that this spell is a bad deal for the opponents.

Lair Of Darkness turns every monster on the field into a dark type and fills both sides of the field with tokens. Giving help to the opponent doesn’t seem like the greatest plan, but when the player can tribute the opponent’s dark monsters as if they were their own, it seems worth it. Tributing the opponent’s monster to active effects and to summon stronger monsters.

4 Dragonic Diagram

The True King and True Draco are two sets of the strongest decks in the game. Containing a mix of tribute summoning using spells and traps and special summoning large monsters using types, these two decks are all over the place with their effects. However, one thing they have in common is effects when their cards are destroyed.

That’s where Dragonic Diagram comes in being the field spell for both archetypes. Being able to destroy a card in the hand or on the field to search cards is amazing on its own, but paired with the type of cards played in the deck it makes the whole thing run like clockwork. This card helps create a field full of cards that most decks will have trouble getting around.

3 Necrovalley

Gravekeepers are one the oldest archetypes in Yu-Gi-Oh! and they spend their time guarding the ancient Tomb of their master from the undead.

Necrovally is the heart and soul of Gravekeepers being the card needed to activate some of the deck’s best cards. However, that’s not what makes it one of the best field spells in the game, the ability to completely lock out the graveyard is. While it’s on the field nether plays can interact with the graveyard fitting as lore-wise they protect the tomb from the undead.

2 Golden Castle Of Stromgberg

The fairy tale archetype is as the name suggests a series of monsters all based on fairy tales. They all work in tandem with each other and have some amazing abilities.

One of these cards, Golden Castle Of Stromberg in its design is a very weird spell to play, especially when its cost is to banish 10 cards from the top of the player’s deck just to keep it on the field. However, its protection is unmatched as it destroys any monster that attacks the player and lets the controller activate the best effects this deck has to offer.

1 Chicken Game

No one will deny that winning is fun but when it’s before the opponent has even had a turn or been able to do anything it loses that sense of fun. First turn kill decks don’t last long when they are discovered, as cards get banned or limited soon after they start being used a lot in the competitive scene.

Chicken Game was at the core of one of those decks and as a result, is most likely one of the best field spells to ever come out. The card lets the player with the lowest life points draw a card so people stacked their deck with this card and used this effect to draw out Exodia. Other steps are included in this combo but ever since the card was limited to 1 it’s not seen as much use.

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